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Old Jan 18, 2010, 03:12 PM // 15:12   #1
Krytan Explorer
 
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Default Buff Deadly Paradox

In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance

guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."

guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.

so i belive deadly paradox should be buffed to change from stance to a enchantment i relize their is more important things developers can be working on but when the little things slip through the cracks and they try to fix them later they might be missed and this could be part of the next skill update.
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Old Jan 18, 2010, 03:34 PM // 15:34   #2
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How is this a buff rather than a change?

Also, wrong section.
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Old Jan 18, 2010, 03:49 PM // 15:49   #3
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no way, I love non casting time on DP
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Old Jan 18, 2010, 03:58 PM // 15:58   #4
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If it wasn't for the obvious Shadow Form combo no one would use this piece of crap skill. 15e stance that disables attack skills? No thanks. Don't even get me started on Assacasters.
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Old Jan 18, 2010, 04:06 PM // 16:06   #5
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It's a paradox after all.
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Old Jan 18, 2010, 04:07 PM // 16:07   #6
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Well it would be a buff in the sense that you can use enchant last 20% on it, or any of the skills that make enchants last longer,but it would also be a nerf since it would be easier to remove as a enchantment.

The only reason you would want it changed from a stance to enchant really would be to use another stance.

Like...Shadow of Haste for some aggroing then teleporting back or Drunken Master for some increased movement speed,I cant really see why you would want it changed.There is only 4 skills that can end a stance,5 if you want to count Mark of Insecurity and theres a couple of dozen enchant removal skills and many more skills that are better when the foe is enchantend.
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Old Jan 18, 2010, 04:30 PM // 16:30   #7
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If it was an enchant it could get stripped before SF goes up!!!! oh no!!!!
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Old Jan 18, 2010, 04:34 PM // 16:34   #8
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/notsigned- logic has no role in a videogame

Unless Sf is changed I'm not in favor in buffing any of it's skills
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Old Jan 18, 2010, 04:55 PM // 16:55   #9
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Please think and stop posting these useless,insignificant and highly illogical changes...
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Old Jan 18, 2010, 04:58 PM // 16:58   #10
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to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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Old Jan 18, 2010, 05:20 PM // 17:20   #11
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Quote:
Originally Posted by snowman relic View Post
to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
If an enemy was going to rip an enchantment (in this case DP) from a sin with SF up, im pretty sure they could just rip SF itself, your point is null and invalid
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Old Jan 18, 2010, 06:00 PM // 18:00   #12
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Quote:
Originally Posted by snowman relic View Post
another interesting point is the disable of skills why not change to the disable of all non-assasin skills
Great idea! We could stop people from casting glyph of swiftness so they couldn't maintain SF!

...you're joking, right?

edit: this might work if it was 100% disable, otherwise it doesn't solve anything

Last edited by The Drunkard; Jan 18, 2010 at 06:05 PM // 18:05..
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Old Jan 18, 2010, 06:39 PM // 18:39   #13
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Quote:
Originally Posted by snowman relic View Post
In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance

guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."

guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.
Your reasoning is flawed. Deadly Paradox is not the only stance that behaves in this fashion by reducing recharge times.

http://wiki.guildwars.com/wiki/Mantra_of_Recovery
http://wiki.guildwars.com/wiki/Serpent%27s_Quickness

Guild Wars Wiki even has those two skills listed as related. Your use of the definitions of stances and enchantments is also invalid. Those definitions are generalizations of the skills they describe, but you are arguing that the skills should be changed because the definitions that players created to describe certain skill types in general conflict with a single specific skill. That is completely backwards. How does that even make sense?

Also, buff Deadly Paradox? Nice joke.
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Old Jan 18, 2010, 07:09 PM // 19:09   #14
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Deadly paradox is such a poorly designed skill. Either the entire deadly/shadow arts lines are going to be overpowered in conjunction with deadly paradox, or they the entire lines won't be useful without it. How is that skill, in any way beneficial for the game?
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Old Jan 18, 2010, 07:47 PM // 19:47   #15
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Changing it from a stance to an enchantment is not a "buff"

In fact, it could become quite the opposite. There are alot more enchantment removal skills than stance removal, thus making it easier for enemies to remove it.
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Old Jan 18, 2010, 08:27 PM // 20:27   #16
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Lol.... someone would stand in aggro range of monsters without SF active? How would it be removeable since they would have SF up before aggroing monsters? Not aware of any use of SF where you aggro before casting it.
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Old Jan 18, 2010, 10:51 PM // 22:51   #17
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if this becomes ench i smell shadow of haste gankers all around in pvp <3
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Old Jan 19, 2010, 12:12 AM // 00:12   #18
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I agree. Deadly Paradox, as well as most of the Deadly Arts and Shadow Arts lines are pathetically underpowered. If they take Shadow Form away, those two lines are pretty much pointless. I can't believe one or both of them wasn't on the update list for attribute lines that are underused.
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Old Jan 19, 2010, 12:23 AM // 00:23   #19
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If the only basis for the change is logic, than it's pointless. I would, however, like to see it change so that it would be more assassin friendly than it is right now. With its effect to disable attack skills there's not going to be anyone using this other than casters. So yeah, just make it more useful for assassins and less useful for casters.
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Old Jan 19, 2010, 12:44 AM // 00:44   #20
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The thing is, a change really isn't that logical within the game context. Serpents Quickness (a stance) has been around since the beginning, and it does a very similar thing to Deadly Paradox.
Also, you know the Guild Wiki definition has nothing to do with the Arena Net definition, right? I could go on right now and change the definition of stance to "something that makes your skills recharge faster," but that wouldn't mean anything.
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